FOR GAME DEVELOPERS · FREE HOSTING
Drop your build. Live in 60 seconds. Free.
Upload the web export of your game and play it on our servers seconds later — no account to start, no SDK, no forms. Publish with one click and get a page players can find, analytics, and instant updates with rollback.
Drop your game here
The .zip or folder your engine exported for the web — the one with index.html. No account needed to try it.
Up to 100 MB before you sign in (500 MB after). Static files only.
HOW IT WORKS
Three steps. Under a minute.
- 01
Drop
A .zip or folder from your engine's web export — or paste a GitHub link. No account yet.
- 02
Play
Seconds later it's running on our servers. Test it, send the link to friends, scan it onto your phone.
- 03
Publish
Title's already filled in from your build. One click to sign in, one to publish.
THE DIFFERENCE
Coindrop vs. the usual portal routine
Plenty of portals are great homes for games. Here's where we're deliberately different — no fine print.
| Feature | Coindrop | Many portals |
|---|---|---|
| Try it before signing up | Yes — upload and play first, sign in only to publishMany portals: Account and studio setup come first | Account and studio setup come first |
| Code changes | None. Upload exactly what your engine exportsMany portals: Often an SDK call before you can publish | Often an SDK call before you can publish |
| Required to publish | A title (we read it from your build)Many portals: Description, cover art and tags; sometimes a trailer | Description, cover art and tags; sometimes a trailer |
| Updates | New builds go live instantly after your first approval; every build kept for rollbackMany portals: Varies by portal | Varies by portal |
| Your rights | Non-exclusive. Keep everything, take it down any timeMany portals: Some ask for exclusivity | Some ask for exclusivity |
| Analytics | Plays, players, session time and ratings on your dashboardMany portals: Varies by portal | Varies by portal |
| Money | Free to host. No revenue share today — we don't take a cut or pay outMany portals: Revenue share or fees are common | Revenue share or fees are common |
ENGINES
If it runs from a folder, it runs here.
Anything that exports static HTML5 works — no wrapper, no SDK, no init call. We spot Unity, Godot, Construct, GameMaker, Phaser, PICO-8 and three.js builds automatically and serve precompressed files with the right headers.
- Unity (WebGL)
- Godot (Web)
- GameMaker (HTML5)
- Construct 3
- Defold
- Phaser
- PixiJS
- three.js
- Babylon.js
- PlayCanvas
- PICO-8
- TIC-80
- Bitsy
- Twine
- RPG Maker MV/MZ
- Ren'Py (Web)
- Bevy / Rust → WASM
- Emscripten C/C++
- Plain HTML + JS
SHIP FROM ANYWHERE
One line from your terminal or CI
$ curl -fsSL coindrop.games/push.mjs \ | node --input-type=module - ./dist --game my-game coindrop-push: 41 files, 12.4 MB build #7 of my-game live: coindrop.games/g/my-game
Zero dependencies, nothing to install. Works the same in a GitHub Action — the workflow is on your success screen. Every build is immutable and kept, so a bad push is one click to roll back.
FAQ
Questions developers ask
Is it really free?
Do I need an account?
What happens to a draft I never publish?
Why is my first game reviewed?
What can I upload?
My Unity/Godot build is multithreaded.
Who owns the game?
Can I deploy from CI?
My game is already online somewhere else.
Your game, playable in a minute.
No account to start. Nothing to install. Free.