Coindrop

FOR GAME DEVELOPERS · FREE HOSTING

Drop your build. Live in 60 seconds. Free.

Upload the web export of your game and play it on our servers seconds later — no account to start, no SDK, no forms. Publish with one click and get a page players can find, analytics, and instant updates with rollback.

LAST STEP

Sign in to upload bigger builds

No password, no profile to fill in. We only use your sign-in to tie the game to you so you can update it later.

Drop your game here

The .zip or folder your engine exported for the web — the one with index.html. No account needed to try it.

Up to 100 MB before you sign in (500 MB after). Static files only.

HOW IT WORKS

Three steps. Under a minute.

  1. 01

    Drop

    A .zip or folder from your engine's web export — or paste a GitHub link. No account yet.

  2. 02

    Play

    Seconds later it's running on our servers. Test it, send the link to friends, scan it onto your phone.

  3. 03

    Publish

    Title's already filled in from your build. One click to sign in, one to publish.

THE DIFFERENCE

Coindrop vs. the usual portal routine

Plenty of portals are great homes for games. Here's where we're deliberately different — no fine print.

Coindrop compared with many game portals
FeatureCoindrop
Try it before signing upYes — upload and play first, sign in only to publishMany portals: Account and studio setup come first
Code changesNone. Upload exactly what your engine exportsMany portals: Often an SDK call before you can publish
Required to publishA title (we read it from your build)Many portals: Description, cover art and tags; sometimes a trailer
UpdatesNew builds go live instantly after your first approval; every build kept for rollbackMany portals: Varies by portal
Your rightsNon-exclusive. Keep everything, take it down any timeMany portals: Some ask for exclusivity
AnalyticsPlays, players, session time and ratings on your dashboardMany portals: Varies by portal
MoneyFree to host. No revenue share today — we don't take a cut or pay outMany portals: Revenue share or fees are common

ENGINES

If it runs from a folder, it runs here.

Anything that exports static HTML5 works — no wrapper, no SDK, no init call. We spot Unity, Godot, Construct, GameMaker, Phaser, PICO-8 and three.js builds automatically and serve precompressed files with the right headers.

  • Unity (WebGL)
  • Godot (Web)
  • GameMaker (HTML5)
  • Construct 3
  • Defold
  • Phaser
  • PixiJS
  • three.js
  • Babylon.js
  • PlayCanvas
  • PICO-8
  • TIC-80
  • Bitsy
  • Twine
  • RPG Maker MV/MZ
  • Ren'Py (Web)
  • Bevy / Rust → WASM
  • Emscripten C/C++
  • Plain HTML + JS

SHIP FROM ANYWHERE

One line from your terminal or CI

$ curl -fsSL coindrop.games/push.mjs \
    | node --input-type=module - ./dist --game my-game
coindrop-push: 41 files, 12.4 MB
build #7 of my-game
live: coindrop.games/g/my-game

Zero dependencies, nothing to install. Works the same in a GitHub Action — the workflow is on your success screen. Every build is immutable and kept, so a bad push is one click to roll back.

FAQ

Questions developers ask

Is it really free?
Yes. Hosting, your game page and analytics are free for developers, and the games are free for players. We don't take a cut of anything — and we don't pay out revenue share today either.
Do I need an account?
Not to try it. Drop a build and it's playable on our servers in seconds as a private draft. You sign in (one click, or an email link — no password) only when you publish, and the draft becomes yours.
What happens to a draft I never publish?
It's private (only people with the link can play it), never listed or indexed, and it stops working after 48 hours — then its files are deleted.
Why is my first game reviewed?
Uploaded games run on our hosting domain, so a human plays every developer's first game to keep out phishing, malware and stolen games. It usually takes under a day. After that, your updates — and new games — go live the moment you publish.
What can I upload?
Static web builds: HTML, JS, WebAssembly, images, audio, video, fonts and data files — up to 500 MB and 5,000 files per build (100MB before you sign in). Precompressed Unity/Godot builds (.br/.gz) are served correctly. Server-side code isn't accepted.
My Unity/Godot build is multithreaded.
Tick “Multithreaded build” (we usually detect it). It's served with cross-origin isolation (COOP/COEP) and opens in its own tab so SharedArrayBuffer works.
Who owns the game?
You do. You give us only the permission we need to host and show it, and you can take it down any time. See the hosting terms.
Can I deploy from CI?
Yes. Create a deploy token on the success screen or your dashboard, then run the one-liner below from any machine or a GitHub Action. Nothing to install.
My game is already online somewhere else.
If it's already on Coindrop, claim it from its page to manage the listing. If not, paste the link on the submit page and we'll list it — or upload it here and we host it.

Your game, playable in a minute.

No account to start. Nothing to install. Free.

Drop your build ↑